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SPOOGE05.ZIP
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1997-05-29
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================================================================
Title : Spooge v0.5
Filename : Spooge05.zip
Author : Adam Dignard
Email Address : fznshade@idirect.com
Misc. Author Info : Plays a lot of Team Fortress, enjoys seeing new quake mods
Description : To who ever is storing, holing this file for public
download and distrubition, it's your descretion if this
Quake mod is of a XXX nature, or not. It's kinda in a grey area.
Keep in mind, my brain wanders. While wandering,
I thought, "HEY! Wouldn't it be rather unique if I could just
piss on on things / people? So I tried producing this.
This being my first attempt at QuakeC, I got close.
It behaved more like, um, well.... JIZZ! So i just gave it
the proper .MDLs and .WAVs, and there you have it,
one of the most twisted addons. A small one, but it's
an addon. I think I did pretty good considering I didn't know
the first thing about QuakeC or even C++ when I started.
Installation : Merely unzip into a directory off of you quake directory,
(parallel to \id1, ie. c:\quake\spooge) All it is is a
pak0.pak file and this file.
HEY! What's going on here!: Basically, bind a key to IMPULSE 15, (bind g "impulse 15")
replace 'g' with what ever key your little heart desires.
Pressing that key will launch, (ahem, jizz?) a ball of, you know,
JIZZ! :)
Play Information:
Single Player : Yeah, it works here.
Deathmatch : Of course this will be fun too. I haven't tried it,
but I suspect it will cause lag.
Cooperative : Cum fest '97!
Compiled BSP : Nos
PROGS.DAT : Yes
New sounds : Yes. One
Map : No
MDL : Yes. Four
Quake-C code : Not yet, when I get it the way I like it, I will
release a newer version with the source code, in case
someone wants to use it.
* Construction *
Build time : I dunno, I estimate 3-4 hours in total.
Editor(s) used : Paint Shop Pro, QME, MeDdLe
Known Bugs: : Well, I have limited the firing time to a
point where you shouldn't cause a packet overflow
by yourself. I haven't tested jizzing in the middle
of an action packed room, (who does?) so I dunno
about that, but I know that, working co-operatively,
you and a friend can cause a lovely packet loss.
* Legal information *
To avoid confusion, other authors may NOT use this VERSION in their
own Quake modifactions. When I release the source, authors MAY use that
in their modifactions, as long as I am given proper recognition, and
am notified of the use. That email is again, fznshade@idirect.com
* Where to get this mod *
FTP sites:
ftp.cdrom.com/pub/quake/